But, after a further hour, it became clear that any initial playtime really only scratched the surface. After my initial 30 minutes with the game I'd thought I'd got a decent glimpse of what these two areas had to offer. ![]() No longer limited by time, I was able to better explore the two Kingdom areas of Odyssey playable on the show floor. So, towards the end of E3 week, I went back for a much longer follow-up session. ![]() It left a big impression, but I couldn't help feel like I needed more time to properly understand everything happening on screen before me. It's been a week since I first played Super Mario Odyssey and got a brief glimpse at its brilliantly bizarre worlds - as well as its slightly baffling motion controls.
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